The internet is gone. The phones are locked away. The adventure is just beginning.

For readers who love City Spies, The 39 Clues, and high-stakes mystery adventures filled with puzzles, conspiracies, and dangerous secrets.

Andy Wagner’s summer collapses the moment he walks straight into a river—because he was too busy watching videos to notice it was there. His parents have had enough. Their solution? Camp Digi-Detox, a strange program hidden inside a crumbling college dorm. Devices are banned, and kids spend their days transcribing dusty handwritten documents into a secret database.

Andy expects boredom. What he finds is a conspiracy.

When he and three other campers hatch a daring plan to reclaim their confiscated phones, they uncover something far bigger: a clue to the Bedlam, a legendary ship that vanished centuries ago while carrying a powerful artifact within its hull.

Ruthless enemies are closing in on the artifact. To stop them, Andy must unite a team of unlikely allies:

  • Dora, who spots patterns no one else sees

  • Trish, whose acting skills make deception second nature

  • Felix, a tech whiz itching to outsmart the system


If they can’t crack the Bedlam’s secrets in time, the artifact could rewrite history in ways that erase everything—including their very existence.

Cracking Time is the first book in The Uncrackables, a fast-paced mystery-adventure series packed with puzzles, danger, teamwork, and explosive discoveries—perfect for readers ages 8–14 who love solving secrets and uncovering the truth.

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