They stole his home. They took his phone. Now, they want to erase his future.

Thirteen-year-old Andy Wagner has lost everything. His hometown of Infinity Point was seized by a ruthless developer, leaving his family displaced and his community in ruins.

His only escape is his phone.

Until his parents take that too—and ship him off to Camp Digi-Detox, a strange summer program operating out of his stolen hometown. It promises to cure kids of their screen addictions.

But the “detox” is a lie.

Rather than go screen-free, the campers are forced onto computers for hours at a time, transcribing dusty, handwritten documents into a secret database. As boredom turns to suspicion, Andy and three other Infinity Point exiles—sharp-eyed Dora, tech-savvy Felix, and aspiring influencer Trish—start poking around. Soon, they discover the camp isn’t trying to cure them.

It’s using them.

The camp’s owner, Jason Pitts, is secretly working to crack ancient ciphers tied to the Bedlam, a legendary ship that vanished centuries ago while carrying a dangerous artifact. Now, Andy and his friends may be the only ones with the skills to stop him.

For their screen obsessions didn’t just get them sent to camp. They trained Andy to see how stories unfold, Dora to spot hidden details, Felix to crack digital systems, and Trish to fool almost anyone.

Those talents are their only chance to escape, uncover the secrets buried beneath Infinity Point, and stop Pitts from rewriting history in ways that could erase everything they’ve ever known—including themselves.

Cracking Time is the first book in The Uncrackables, a fast-paced mystery-adventure series packed with puzzles, danger, teamwork, and explosive discoveries—perfect for readers ages 8–14 who love City Spies, The 39 Clues, and high-stakes adventures filled with conspiracies and dangerous secrets.